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Guidance for building tech tools that help older adults move more

A summary of earlier studies · Frontiers in digital health · Oct 13, 2026

What this means

This paper gives advice for designing and testing apps, wearables, and games that encourage physical activity in older adults. It is a summary of evidence and expert agreement, not a test of any single tool.

Plain-English summary written by an AI model from the abstract. The original is below.

Tested inSummary of earlier studies
Who it was tested in
Earlier studies
Kind of research
A summary of earlier studies

The science

Original title
Recommendations for the development, implementation, and evaluation of technology-assisted physical activity interventions to support healthy aging: insights from PhysAgeNet.
Authors
Schott N, Pelclová J, Giannouli E et al.
Journal
Frontiers in digital health
Published
Oct 13, 2026
Study type
Review

Abstract

Digital health technologies offer substantial potential to support physical activity among older adults, yet their development and implementation often remain driven by technological possibilities rather than clinical evidence and user needs. This position paper, developed within the PhysAgeNet COST Action, synthesizes current evidence and expert consensus to provide recommendations for designing, evaluating, and implementing technology-assisted physical activity interventions for older adults. We first outline key technology categories and functions relevant to physical activity promotion, including wearables, exergames, mobile applications, telehealth platforms, and smart environments, and highlight critical technical requirements such as accuracy, reliability, connectivity, interoperability, and data security. We then emphasize the need to align digital interventions with established clinical guidelines for physical activity, falls prevention, frailty, and sarcopenia, including explicit specification of exercise dose according to FITT-VP principles and robust monitoring of dual adherence to both physical activity and technology use. Building on technology acceptance models and behavior change theories, we describe how user-centered and co-creative design processes can translate theoretical constructs into concrete digital features that enhance motivation, enjoyment, and long-term engagement. Finally, we propose stakeholder-specific guidance for developers, researchers, and clinicians, including recommendations on user assessment, recruitment of vulnerable groups, implementation frameworks, and clinically grounded evaluation of outcomes and usability. Together, these recommendations provide a pragmatic roadmap for moving from a technology-push paradigm toward evidence-based, acceptable, and equitable technology-assisted physical activity interventions that can be sustainably integrated into routine practice for older adults.

Read it on PubMed ↗

Schott N, Pelclová J, Giannouli E et al. Recommendations for the development, implementation, and evaluation of technology-assisted physical activity interventions to support healthy aging: insights from PhysAgeNet. Frontiers in digital health. 2026. doi:10.3389/fdgth.2026.1913687. PMID: 42865880. https://pubmed.ncbi.nlm.nih.gov/42865880/

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