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Virtual reality treadmill training for older adults is being tested in a new study

Recruiting · The University of Texas at Arlington

What this means

The study plans to compare a virtual reality treadmill program with a control group over five weeks. It is still recruiting, and no results have been posted yet, so it cannot show whether the program helps.

Plain-English summary written by an AI model from the registry listing.

Status
Recruiting
Who can join
Ages 18–75
Where
1 site, including Texas

Contacts and how to join ↗

The science

Registered title
Virtual Reality-Infused Treadmill Training on Aging-Related Outcomes
Phase
Not applicable
Study type
interventional
Conditions
Adult ALL
What is tested
V-TARGET intervention
Sponsor
The University of Texas at Arlington
Ages
18 Years to 75 Years
Dates
First posted Dec 11, 2024 · updated May 29, 2026

Registry summary

Age-associated motor and cognitive deficits increase the risk of falls, a major cause of morbidity and mortality. Emerging evidence suggests that inflammatory mediators lead to impaired functional capacity and frailty in the elderly and suggests that immune system mediated inflammation in the brain play an important role in cognitive decline. Substantial literature has also demonstrated that age-targeted physical activity training are promising strategies for promoting the motor-cognitive process across the adult lifespan. Recently, the virtual reality (VR) application has been implemented in the neuropsychological rehabilitation settings suggesting that the VR-infused daily living activities may benefit the transfer of intervention outcomes and to promote autonomy in function of daily living such as cooking or grocery shopping. However, it remains unclear the effect of the VR-based exercise intervention (motor-cognitive impact) on older adults' cognitive function and fall prevention. The literature suggests that the similarity of VR exercises with real life activities may improve generalizability by extending the transfer of gains of training to everyday living and promote some aspects of quality of life in older adults. It is also unclear to what extent these aging-associated motor- cognitive changes may be affected by VR rehab games and whether systemic- and neuro-inflammation is ameliorated by this novel intervention in older adults.

This purpose of this study is to design and implement a Virtual Reality-Infused Treadmill Training on Aging-Related Outcomes (V-TARGET) intervention, focusing on adults (aged up to 75 years old). The study will compare the effects of V-TARGET intervention (self-paced treadmill-simulator exercise with VR rehab games) against a control group on motor-cognitive function, health-related quality of life (HRQOL), circulating inflammatory markers and cerebral/peripheral blood flow through this 5-week intervention (2 times/week, 30-minutes/session, 10 sessions total).

Sites (1)

  • University of Texas at Arlington Movement & Physical Activity Epidemiology Laboratory, Arlington, Texas, United States

Related treatments

Exercise

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