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Video game exercise may help frail adults with balance, a trial planned

Recruiting · Eleftheria Giannouli

What this means

This trial is still recruiting and has not reported results yet. It will compare home video game exercise with a standard exercise program, and it does not yet show whether either helps.

Plain-English summary written by an AI model from the registry listing.

Status
Recruiting
Who can join
Ages 50 and over · 344 frail adults in five European countries
Where
1 site

Contacts and how to join ↗

The science

Registered title
Cognitive-Motor Exergame Training in Frail Adults
Phase
Not applicable
Study type
interventional
Conditions
Aging, Frailty
What is tested
Personalized, home-based motor-cognitive exergame training, Otago Exercise Program
Sponsor
Eleftheria Giannouli
Ages
50 Years to no maximum
Dates
First posted Jul 20, 2025 · updated Jul 20, 2025

Registry summary

This international multicentre pragmatic randomized controlled trial (RCT) aims to evaluate the effectiveness of personalized, home-based cognitive-motor training using exergames in improving cognitive and motor functions in frail adults. A total of 344 frail participants from five European countries will be enrolled. Participants in the intervention group will engage in a personalized exergame program, while the control group will follow the Otago Exercise Program. Both groups will undergo 12 weeks of training. The primary outcome is balance, a critical component of functional independence and fall prevention, and a common denominator affected in both physical and cognitive frailty. Secondary outcomes including cognitive and motor fall-risk factors, fall incidence, cost-effectiveness, and psychosocial outcomes.

Sites (1)

  • Institute of Human Movement Sciences and Sport, ETH Zürich, Zurich, Switzerland
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