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A video game program for adults 60 and older is being tested in a trial

Recruiting · Biruni University

What this means

Researchers will compare a game-based program with a group that gets no program, for six weeks. The trial has not reported results yet, so it cannot yet show whether the games help.

Plain-English summary written by an AI model from the registry listing.

Status
Recruiting
Who can join
Ages 60–69
Where
1 site

Contacts and how to join ↗

The science

Registered title
Video Game Intervention In Older Adults
Phase
Not applicable
Study type
interventional
Conditions
Healhty, Aging, Balance, Self Efficacy, Visual Motor Integration
What is tested
Game-Based Virtual Reality Intervention
Sponsor
Biruni University
Ages
60 Years to 69 Years
Dates
First posted Feb 25, 2026 · updated Mar 6, 2026

Registry summary

The purpose of this clinical trial is to investigate the effects of a rehabilitative game-based intervention on self-efficacy, balance, and visual-motor integration in individuals aged 60 years and older.

The primary research questions are:

Does the rehabilitative game-based intervention improve balance and visual-motor integration? Does the rehabilitative game-based intervention improve self-efficacy levels?

Researchers will compare a rehabilitative game intervention group with a control group. Participants will complete baseline and post-intervention assessments. Individuals in the intervention group will participate in rehabilitative game sessions twice per week for 6 weeks, while the control group will not receive any intervention.

Sites (1)

  • Biruni University, Istanbul, Zeytinburnu, Turkey (Türkiye)
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