What this means
Researchers will compare a game-based program with a group that gets no program, for six weeks. The trial has not reported results yet, so it cannot yet show whether the games help.
Plain-English summary written by an AI model from the registry listing.
- Status
- Recruiting
- Who can join
- Ages 60–69
- Where
- 1 site
The science
- Registered title
- Video Game Intervention In Older Adults
- Trial ID
- NCT07433608 ↗
- Phase
- Not applicable
- Study type
- interventional
- Conditions
- Healhty, Aging, Balance, Self Efficacy, Visual Motor Integration
- What is tested
- Game-Based Virtual Reality Intervention
- Sponsor
- Biruni University
- Ages
- 60 Years to 69 Years
- Dates
- First posted Feb 25, 2026 · updated Mar 6, 2026
Registry summary
The purpose of this clinical trial is to investigate the effects of a rehabilitative game-based intervention on self-efficacy, balance, and visual-motor integration in individuals aged 60 years and older.
The primary research questions are:
Does the rehabilitative game-based intervention improve balance and visual-motor integration? Does the rehabilitative game-based intervention improve self-efficacy levels?
Researchers will compare a rehabilitative game intervention group with a control group. Participants will complete baseline and post-intervention assessments. Individuals in the intervention group will participate in rehabilitative game sessions twice per week for 6 weeks, while the control group will not receive any intervention.
Sites (1)
- Biruni University, Istanbul, Zeytinburnu, Turkey (Türkiye)
