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Animated digital lessons for nursing home residents, tested for knowledge and frailty

Opening soon · Saglik Bilimleri Universitesi

What this means

Researchers plan to test whether short animated lessons help older adults learn about health risks. The study has not started yet, so no results exist.

Plain-English summary written by an AI model from the registry listing.

Status
Opening soon
Who can join
Ages 65 and over · 66 older adults in 3 nursing homes in Istanbul
Where
Not listed

Contacts and how to join ↗

The science

Registered title
EFFECT OF ANIMATION-BASED DIGITAL EDUCATION ON RISK KNOWLEDGE AND FRAILTY IN OLDER ADULTS
Phase
Not applicable
Study type
interventional
Conditions
Aging, Frail Elderly, Geriatric Syndromes
What is tested
Branching Scenario Animation Education
Sponsor
Saglik Bilimleri Universitesi
Ages
65 Years to no maximum
Dates
First posted Apr 23, 2026 · updated Apr 23, 2026

Registry summary

With the global aging trend, the management of geriatric risks faced by older adults and the effectiveness of health education for this population are gaining increasing importance. Literature indicates that health education for older adults, when delivered through methods that support individual engagement and the use of digital tools, yields more effective results in terms of learning and behavior change. This doctoral study aims to evaluate the effect of a digital education model, structured based on the Health Belief Model and developed using branching scenario animation technique, on geriatric risk knowledge level and frailty status among older adults residing in nursing homes.

The study will be conducted as a randomized controlled trial in three nursing homes in Istanbul, with measurements at baseline (T0), immediately post-intervention (T1), 1-month follow-up (T2), and 3-month follow-up (T3). Based on power analysis, 66 participants will be randomly assigned to intervention and control groups (33 per group) using block randomization. The intervention group will receive scenario-based digital animation education developed on the Vyond platform and structured according to the theoretical components of the Health Belief Model. The control group will receive standard care during the study period and will be offered the same digital animation education after completion of all assessments (post 3-month follow-up).

The primary outcome is geriatric risk knowledge level, assessed using an interactive digital game called "Knowledge Wheel." Secondary outcomes include frailty status, measured by the Edmonton Frail Scale, and technology acceptance. Changes in knowledge and frailty levels measured through assessment tools will reveal the short- and medium-term effects of the education. Thus, the model's impact on health-related behavior change in older adults will be comprehensively evaluated.

The unique aspect of this study is that it will be one of the first experimental studies to implement an interactive scenario-based digital education model in older adults. The findings are expected to contribute to the development of age-friendly health education models.

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